A one-thumb brick breaker where the angle is the skill. Slide the paddle, launch the orb and set off chains that clear the board.
Good apps, made in broad daylight.
Daylight Labs builds small, polished games and everyday apps for iPhone and Android. We tell you plainly what each one does, what it costs and what it does with your data.




The lineup
Four apps, shown as they stand today
Two neon arcade games, a calm garden game for kids and a fitness app that also cooks. None has reached the stores yet. Each page says exactly how far along it is.
Steer a growing electric serpent through a packed arena. Shock what touches you, coil around crowds to fry them, level up and go again.
A calm caterpillar game for ages 6 to 8. No ads, no game over and nothing to lose. Just a friendly bug, a checkered garden and a lot of apples.
Your coach for the gym and the kitchen: a training plan that adapts to you, calorie and protein targets that learn from your logging, and meals that fit the day.
What we stand for
Nothing hidden in the dark
The name is the promise. These three rules shape every app before a line of it is written.
Plain about what it does
Every app page here says what the app does, who it is for, where it runs and whether it is out yet. No vague launch hype.
Private by default
Our three games have no ads, no accounts and no trackers, and they collect nothing. Where an app does need your data, it asks first and says why.
Fair to play, fair to pay
No pay-to-win and no mystery prizes. Where something costs money it is a clear, optional purchase, and in a kids’ game it sits behind a grown-ups gate.
How we build
Slow is smooth. Smooth ships.
A one-person studio cannot afford to guess. So every app follows the same four habits, from the first prototype to the store listing.
More about the studioProve the fun first
Every game starts as the smallest playable version and faces a “is it fun?” check on a real phone. Ricochet Rush’s first control scheme failed that check, so it was replaced with the paddle the game has now.
Test it like it matters
Coil Chaos runs more than 1,800 automated tests on every change. Hungry Bug was played 8,000 times by test bots, and an independent rule checker found zero violations.
Write down what it collects
Each app keeps a written inventory of the data it touches, checked against the code itself. The store privacy labels and this site’s privacy policy are filled in from that list, not from memory.
Ship only when it is ready
Before any store submission, the exact build goes through a readiness checklist: tablet layouts, no unfinished screens, working support links and a listing that matches what the app really does.
Beta program
Play it before it ships
Test builds go out in small rounds as each app is ready. Tell us which one you would like to try and what phone you have, and we will write back when a build opens up.
Contact
Say hello
A real person reads every message. Pick the address that fits and we will get back to you.
Help with an app
Found a bug, or something is not working the way it should?
support@daylightlabs.orgIdeas and partnerships
App ideas, press questions, collaborations and client work.
hello@daylightlabs.orgPrivacy questions
Anything about your data, or a request to delete an email you sent us.
privacy@daylightlabs.org

